tag:blogger.com,1999:blog-6111427000351828107.post7323467368671041214..comments2024-03-27T23:06:18.364-05:00Comments on A Knight at the Opera: Hollow AdviceDwizhttp://www.blogger.com/profile/17255968459773708115noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6111427000351828107.post-21059130528842079592021-05-16T00:43:30.831-05:002021-05-16T00:43:30.831-05:00I'm pretty comfortable applying a "ruling...I'm pretty comfortable applying a "rulings over rules" philosophy most of the time but you'd think that if I'm reaching out to my fellow GMs out there about something then maybe, just maybe, it's because I'm a bit stumped. Maybe I'd like to hear how some other GMs would make the ruling themselves. I KNOW I'm the authority, I ain't need to be told that shit.<br /><br />It's lonely at the top.Dwizhttps://www.blogger.com/profile/17255968459773708115noreply@blogger.comtag:blogger.com,1999:blog-6111427000351828107.post-46927663936840920822021-05-15T21:06:52.437-05:002021-05-15T21:06:52.437-05:00I think you and I are on the same page on this &qu...I think you and I are on the same page on this "rulings not rules" meme that others are so fond of. If you're designing a game or even an adventure, and there's a situation that you know is going to come up, don't tell every GM "figure out for yourself how to decide how to resolve this", tell them how to resolve it. That is, tell them a rule.Annehttps://www.blogger.com/profile/15493700749333105771noreply@blogger.com