Thursday, July 2, 2020

Medieval City Sizes

Paris in the year 1300. At 150,000 people, it was the largest city
on the continent, rivaled only by Constantinople. It was also about
1.5 miles across. Compare to Paris in 2020, closer to 6 or 7 miles
across. But a typical "city" in 1300 would really have had a
 population closer to 10,000. Think just how small that must be.
Medieval cities were very small. Like, even the really big ones were small. Something that makes it tricky to research is that "size" of urban areas is almost universally measured in population (which for the vast majority of anyone's purposes is a lot more useful) but I am deeply interested in "size" as measured by actual physical area. I think it's important to making maps, and I like using maps when running adventures in urban areas. Not for most activities. It doesn't matter for shopping or carousing or even investigating, for the most part. Or it doesn't have to. But what if you have a battle happening in the city? It's being attacked, raided, besieged, whatever. Mapping out the specific parts that have been taken is useful. And even those other activities can be enhanced by map elements. I like using tables of random encounters and locations the PCs would run into, but being able to divide them by district or neighborhood or whatever would break it up some and give the city as a whole a better sense of identity.

Monday, May 18, 2020

Talking Statues: The Ultimate Quest Dealer

Statue of Saint Tarscel. Click the pic for details.
This is one of the best ideas I've ever had and you should all steal it immediately.

Have you ever heard of the talking statues of Rome? I'd known about them for awhile, thought they were neat, maybe some potential worth exploring for worldbuilding purposes. Tucked it away in the back of my mind. Now, I've finally found a use for them.

Rumors are a classic thing to include in D&D. More so in the old school, but it's an ever-popular tradition. Lots of adventure modules come with them. But I've always found them tricky to integrate, myself. That's not the sort of things my players usually go for, and I'd hate to force-feed them stuff like that. But I'm working on a cool sandbox campaign, and suddenly having a system for "quest hooks up for grabs!" is really convenient.

And especially because we're all playing online now and I'd like the PCs to have an idea of their next adventure during the week between sessions ("downtime" in a sense), having a passive way to distribute this info, and consumed at their own pace, is the ideal.

So my city has a bunch of talking statues that my players can always look at. They update regularly, and the player characters can even post stuff themselves. There are 6 statues, each with a different theme, so there's a ton of variety. They have fantastic potential for worldbuilding, as the statues themselves and their theme embody a specific deity in my setting. In addition, not every post is tied to a quest. Lots of it's just flavor. A decent amount of it came about as a consequence of something the PCs did. That top-right post on my boi Tarscel up there? About vacated farms? Yeah, that all happened during our last session, and the PCs' next planned move was to start looting.

Want to know how to set this up in your game? I'll give instructions on how I did it, below. Adapt it however you need to fit your table's setup. I'll also show off my own statues a bit more if you want some inspiration.

Tuesday, May 12, 2020

BRAVE 1.5 Playtest Recap

For our last session, I got to playtest my current draft of Brave. It was pretty successful. I don't normally care for "game tales" myself but I'll share some of the experience here since this was an incredibly valuable learning experience for me.

Firstly, here's a link to the playtest doc the PCs used. I modified a handful of things specifically for this session because certain features might not be "ready" for testing yet, but this is the first time I've had a chance to play with the actual classes.

Here's a map that the PCs used for the session. This is an area called the Wyvern Marches, with modest Marion at the center of all the chaos. Each location is 3 miles (1 hour, generally) apart. Here's the quick-and-dirty 3-step travel procedure I used:

Monday, April 20, 2020

Infatuation as a Condition

No, this is not the same as the Charmed condition. I'll explain, just hear me out.

Love usually doesn't find its way into TTRPGs, for obvious reasons. Some people try to tackle it, usually they fail. The systems most open to it are ones that already impose mechanics on lots of personality and communication related things anyway, like a lot of story games. It's pretty common in Pendragon to make a flirting check or to roll on a cuckoldry table or have to make a saving throw to not be too heartbroken or whatever.

But people like agency over their character's brain and are less inclined to allow "character skill, not player skill" into that part of your stats. That is more true in OSR games than probably anywhere else and lots of people in that scene will shriek at the mere suggestion that you mechanically enforce a specific mental state on a PC. It is a common paradigm that you cannot tell a player how their character feels about something, and I've frequently heard people bring this up as a reason you can't roleplay a true Arthurian story with all the romance bits. BUT...

Monday, April 13, 2020

Oh God There Are So Many RPGs (A Guide)

No TL;DR but I'll just tell you that the good shit is the misc. list at the end
Something you hear a lot in RPG spaces is the recurring lamentation of, "no one wants to try this system with me because everyone just wants to play D&D 5E!" DIY and OSR folks are obsessed with having different systems, making different systems, trying out different systems, etc. On the positive end, I once recall Questing Beast telling his 5th graders that "everyone who plays RPGs should try making their own system at least once" and I can definitely see the value in that as a creative exercise. On the negative end, I recently saw a guy say he's "thankful" for 5E catching 90% of people new to the hobby because it, "keeps the scum out." I love 5th Edition D&D, I'm glad that it's popular, and I'm glad that it's made the size of this hobby fucking explode over the last 6 years. But other games are cool too and I surround myself with people who never shut up about them so I needed to just sit down and make a guide. These are loosely categorized and described briefly. If I found something short that could give you a good handle on the system, I also put it in as a link (usually a page-by-page review of it, or in the case of smaller ones, a direct link to the RPG itself). Most things on this list either don't have a unified task resolution system or they use the basic d20 model, so I really only noted exceptions (and usually only when that exception is one of the most notable things about the system). This is, obviously, nowhere even close to an exhaustive list.

Monday, April 6, 2020

Flatter Me, Mortals

I've noticed a trend in fantasy art in this hobby, especially in "fan art" (i.e. not really something I've ever actually seen printed in an RPG book but still prevalent around the hobby). Sometimes people like drawing themselves and their friends in their D&D world. They want art of their group. But they don't want to leave anyone out, so they try to find a way to include their DM in the picture. And of the many examples of this I have seen over the years, I am at once both intrigued and modestly offended at the approach they consistently employ in this task. Here are some examples:

Sunday, March 22, 2020

BRAVE Class Hack Beta

Picture is also a link to content
EDIT: If you've been directed here from somewhere online, there's a newer draft of this material. Click on the "Classes for Brave" link on the right sidebar of this blog to get the full version!

This is a beta-test sample of my ruleset for adding Character Classes into Ben Milton's RPG Knave. Here is a link to it. This is building off of my original Knave hack, which you don't need to be familiar with. But if you're interested, here is a link to the post I made about that.

I put a fair amount of designer notes in the first page, but I'd be happy to explain anything more in detail. I would love some feedback, and even better, to hear if anyone actually tries using this for a one-shot or something.


-Dwiz