Saturday, September 27, 2025
Jim Henson's Labyrinth: the Adventure Game: A Scathingly Positive Review
Tuesday, July 15, 2025
Board Game Endings, Ranked
Monday, June 23, 2025
Review of Initiative Methods
*For me, it was Fantasy Craft.
Monday, May 26, 2025
The Shapeshifter's Duel
Thursday, December 19, 2024
Ten Years (Part 3)
You've heard the good, the messy, and the annoying. But here in our grand finale? These are the real reasons I haven't run a 5E game in years. The stuff that makes me sometimes not even want to be a player anymore. To the game's credit, none of these things really bothered me for quite a few years. It took a lot of experience with the game before these issues started really getting to me. I'm sure if I played any game long enough, there'd be some aspect of it that would eventually annoy me this much.
All the criticisms I have in this post fall under two umbrellas: magic and combat.
Wednesday, December 4, 2024
Ten Years (Part 2)
As you know, I quite like D&D 5E. Hopefully I was able to illuminate some of its positive qualities that you may have overlooked. But let's be honest. This is the moment you've all been waiting for. The bad parts. A lot of people bounce off of 5E at first or they fall out of love with it after a while. But you want to know what a person who's spent a full decade playing it has to complain about. What are the most agonizing parts of this game after all this time?
Well, like before, I have to split them up into a few categories. Because "what makes D&D bad" is not just a long list, but a nuanced one.
Friday, November 29, 2024
Ten Years (Part 1)
You've probably noticed me blogging a lot more about 5E lately. And if you've read any of that, you'll know I that I have pretty complicated feelings towards it.
It's still my main group's main game. We've been together since early 2017 and have played multiple 5E campaigns together, including one that went all the way to level 20. But I was also playing it from the day it first released, including a few long-term campaigns and a whole lotta one-shots. I wouldn't even know how to begin calculating a modest estimate of the time I've spent with it. Hundreds and hundreds and hundreds of hours.
I myself haven't run a session in 5E in years, though. I've just been too interested in exploring different possibilities. It's how I started in the hobby, and it was inevitable I'd return to that instinct.
I may never end up playing a newer version of D&D ever again. So I thought it might be fitting to write my big retrospective on this game. I hope the amount of experience I have, coupled with my experiences across the rest of the RPG world, gives my perspective some value. At least, more value than 99% of the discourse out there about 5E.
Sunday, May 19, 2024
The Best RPG Cover of all Time
Wednesday, March 22, 2023
Spoiler-Free Review of Dungeons & Dragons: Honor Among Thieves
Tuesday, November 8, 2022
Enough Dweeb Adventures
I have a hypothesis: Wizards of the Coast's 5E adventures are for fucking weenies.
I know, it's a tall claim to make. Let's prove this through rigorous scientific analysis.
[Okay, in all seriousness, I recognize that I'm really preaching to the choir here. But use this article for 1) knowing how not to write dope adventures, and 2) explaining to your friends who are squares what the difference is between dope adventures and mayonnaise adventures.]
The principal variables I want to examine are villains and conflict. They reveal a lot about a designer's sensibilities towards what's cool. Because as we all know, the bad guys are always cooler than the good guys.
Saturday, August 7, 2021
I Want to Talk About The Green Knight
I don't do this very often but this post isn't about RPGs or gaming. It's just some thoughts on fantasy fiction in general, although it does occasionally reference RPGs because that's who I am and I know my audience.





