Friday, May 9, 2025
R&L: A Sporting Fight
Monday, May 5, 2025
R&L: Character Sheet and Cheat Sheet
Monday, April 28, 2025
R&L: Six Elements?
Monday, March 3, 2025
R&L: Unarmed Fighting
Monday, February 24, 2025
R&L: Biding Your Time
Tuesday, February 18, 2025
R&L: Setting the Stakes
Monday, February 10, 2025
R&L: Character Creation
Friday, February 7, 2025
R&L: Better Tactical Crunch
R&L: Three Key Things
R&L: Background
Rivers & Lakes: a Tabletop Fighting Game (Beta)
- I'll upload a "monster manual" within the week. It's taking a while. Until then, just create PCs and have them fight each other.
- Lots more in the core rulebook. An entire chapter just for non-combat rules. Wealth and commerce, a social mechanic called "face," cooking meals, overland travel, and downtime. Plus some appendices material.
- Artwork, and lots of it.
- Ironing out the advancement rules, which haven't really seen playtesting.
- More stat blocks in the bestiary, especially adding in animals and some magical creatures.
- A fancy "example of play" booklet.
- A proper GM's guide.
- A proper setting guide.
- A sample scenario to get started.
Monday, April 10, 2023
The Genres the OSR Can't Do
If you only ever listened to annoying AD&D fanboys, you might think that the OSR is strictly about crawling through big megadungeons as sword and sorcery murderhobos. But no community should be defined by its worst gatekeepers. The very fact that they suggest the OSR to be anything other than a manufactured revisionist narrative is reason enough for them to be suspect. To me, the OSR is an enduring illusion in large part because it's a very flexible culture of play. And I feel that despite its reputation for being notoriously difficult to define, "old school play" is still pretty cohesive and compelling.
Thursday, January 27, 2022
Game Theory and Uncertainty
This goes beyond just Tabletop RPGs, and is much less organized or fruitful than most of my posts. Hope you find it interesting though. I apologize for anyone who hasn't played many of the games mentioned in this post, but take it as a list of recommendations. Well, except for Puerto Rico. Fuck that game.
Tuesday, October 5, 2021
Gritty Realism: Adventuring in Weeks, Not Days
Because apparently this is a 5E blog now, I'm going to talk about the Gritty Realism variant rule suggested in the DMG on page 267. But wait! Don't go! You know me better than that. Of course I'll find a way to make it relevant to you and your rules-lite artpunk post apocalyptic furry heartbreaker as well, since I know you don't play D&D 5E.
- The Warriors
- The Avengers (well, like 90% of it)
- Night of the Living Dead
- Clue
- Dredd
- The Goonies
- Escape From New York
- 24 (the TV show)
Monday, May 10, 2021
Not All Crunch Is the Same
I am definitely guilty of this, in case anyone wants to call me out.
Look, there are lots of ways in which a game can be made complicated. Rules can play many roles. The devil is in the details. It is genuinely worth it to sometimes take a moment to look under the hood and see what kinds of rules are in the game before dismissing it.
Some games have lots of rules but they're fairly intuitive (once you know how spellcasting works in Ars Magica you can start using it quite naturally). Some games have relatively few rules but they are difficult to master. Some games have lots of rules but they're all built using the same core ingredients, so once you learn the "Rosetta Stone" mechanic then everything else falls into place (most universal systems rely on this, like Savage Worlds or FATE. I would argue D&D 5E does it pretty well. It's very "rulings over rules" friendly). Some games have a ton of rules that are all disconnected and are each a subsystem that you have to learn separately and it's a pain in the ass (sigh... Fantasy Craft).
However, I want to put the spotlight on very specific types of mechanics that, yes, are all more rules than you would ordinarily need if you were just running something like B/X D&D, but aren't necessarily all equal in how much they truly complicate or restrict the game.













