Thursday, April 2, 2026
The Other Appendix N
Wednesday, January 22, 2025
My dumb labels are better than your dumb labels
Tuesday, October 8, 2024
In the Mouth of Madness
Wednesday, September 18, 2024
A Response to the Esteemed Dr. Crackpot
That's the title of a little journaling game a friend of mine got off of itch.io, created by Emily Jankowski. You can get it here as a PWYW, although I've also included the game in its entirety below.
I thought this was pretty fun sounding, and so my DM and I gave it a spin. I offered a few suggestions for our scientific field, he picked Faster-Than-Light travel and wrote the first entry (Dr. Lucas Krag). I wrote as Dr. Tycho March. You can read our full correspondence as a pdf here, in all its unedited glory. I hope you enjoy.
Spoilers: Dr. Krag won the fist fight, but was then escorted off the premises by security and lost any semblance of a career he had left.
-Dwiz
Friday, January 12, 2024
New Year’s Resolution Mechanic: Taking Your Time
Prismatic Wasteland has issued a challenge to come up with a new mechanic for basic task resolution in RPGs. While I appreciate crossovers, ping pong posting, and pretty much anything that promotes active blogging, I also must state that I find this whole premise downright disgusting, and take great personal offense to it.
So anyway here's my submission to the challenge. It's not a good one. Overthinking simple stuff is rarely fruitful for a pea-brain like me.
This post is in four parts. First, I have to rant for a bit about theoretical bullshit for context. Second, I finally explain the rule. Third, I talk a bit about what inspired it and what I like about it. Fourth, I have an alternative to my rule that's much less fleshed out.
Thursday, August 31, 2023
The Least Interesting Type of Crunch
- D&D 5E has inspiration. Do a cool thing, DM gives you inspiration. Spend it to get free advantage to one die roll. Only 1 inspiration at a time, so you better use it.
- Fate has fate points. Everyone starts with a pool of fate points they can spend to either get +2 on a roll or to re-roll, whichever would be better. But to spend it, you need to invoke one of your traits and make it relevant to the fiction somehow.
- Paranoia: Red Clearance Edition has the Computer Dice. It's the one die you always get to roll in your dice pool no matter what, but gets weird if it rolls the computer symbol. You gotta erase a point of Moxie and see how Friend Computer intervenes, which could be helpful or harmful.
- Savage Worlds has the wild die, exploding dice, and bennies to spend for dice re-rolls. Do I have to explain all three? Go look it up.
- Blades in the Dark has the "devil's bargain," where the player can add an extra die to their dice pool in exchange for a narrative complication.
- Kult: Divinity Lost has relation inspiration. You have certain character relationships that are valuable to you. Then, whenever you can invoke the power of one of these relationships during a roll, you can get a bonus on it. Lifting a car to free someone underneath is difficult, but it's less difficult if the person is your own child.
- Lots of Free League games include the "push" mechanic. Take some damage for the chance to re-roll some dice.
- Troika! has an attribute called Luck. It's used in all sorts of places, usually just to see if things "go in your favor." But every time you test your luck, it lowers by 1 no matter what.
- Call of Cthulhu has both a spendable Luck stat and a "pushing the roll" mechanic, which cannot interact with each other!
- Every Star Wars RPG has had some kind of metacurrency. The 80's WEG one has "force points" The 00's WotC one has both "force points" and "destiny points." The 10's FFG one has "destiny points." All of these work differently. All of them are something you earn by being cool and you spend to make things work out better.
Monday, August 21, 2023
Samwell Tarly the Slayer vs Ghost the Good Doggo
Sunday, July 30, 2023
This one's for all the aspiring Matt Mercers out there
This is the secret technique that you wouldn't find in "How I Run The Table." This one weird trick will supercharge your game and maximize player satisfaction. I call it...
The Family Guy-Style Cutaway Gag
All you Blades in the Dark fanboys can go blow yourselves, because flashbacks are for pussies. This is how real game masters spice up narrative flow. Allow me to teach it to you, if you can handle it.
Look at yourself. You're pathetic. You aren't funny. You're a gamer. But you're on the spot, your friends are waiting, and they expect to be entertained. How in all your hopeless ineptitude can you possibly make them laugh? Are you good at improv? Can you do impressions? Of course not. But all you need is your new best friend:
The rogue is probing the lock on the chest when he hears a sharp click. Family Guy-style cutaway to the elder lich watching you through his crystal ball at the center of the dungeon, saying to himself, "oh this is gunna be good."
Boom. Knocks em dead, every time. Instant laughter. Adulation. Dare I even say worship.
You want verisimilitude in your game? What better way to remind the players that the imagined world exists and lives independently of their PCs than by literally narrating as much.
You want character development? Worldbuilding? A threatening villain? Then interrupt your dumb players and tell them about it. Throw whatever scene at them you want, whenever you want.
You want your players to take a more active role in storytelling, filling out the world, and bringing it to life? I promise you, whether you like it or not, once you start using the Family Guy-style cutaway, your players will begin doing it too.
Now I cannot stress this enough: you have to verbally say "Family Guy-style cutaway" each time you use this technique. It's how you indicate to the players that you're doing it, so you can transition into the gag. If you don't, how will they know what the fuck is happening? Trust me, nobody ever gets used to this technique, probably because it's so refreshing and clever. So make sure you announce it because it can be difficult for your players to follow along if they aren't as smart as you.
I use the Family Guy-style cutaway gag every time I ever run a game, and also frequently in regular conversation and sometimes while I'm alone too. It's by far the most reliable way to maintain a smooth flow of play and active engagement from your players.
Better yet, make your players reveal their backstories exclusively through the use of comedically-timed Family Guy-style cutaways. They don't get to share it all up front. They have to wait for somebody to say, "Wait, you don't know how to swim?" so they can cutaway to some embarassing childhood experience where they got laughed out of the public pool. And if you aren't proactive enough, the other players will develop your character for you. "Wait, these NPCs all know your wife already?" Trust me, you don't want to wait and let the other players give that an explanation with their own cutaway gag.
Worried about splitting the party? Fret not. It's just an advanced application of the Family Guy-style cutaway technique. Jumping back and forth between two or more groups of players can and should always be paced according to comedic timing and situational irony.
If you really want to impress your players, you can level up your cutaways by breaking the fourth wall. Provide meta commentary on the action not by speaking out of character, but by employing a Family Guy-style cutaway in character which describes you and your players at the table, making an observation about the events in the game. That kind of self-referential layering of the experience is what people play D&D for.
This is, without exaggeration, the defining difference between true masters of the game and sad, bumbling, incoherent fools saddled with a responsibility far too great for their inadequate faculties of storytelling and drama.
-Dwiz
Wednesday, July 5, 2023
Christmas Adventures
Saturday, April 1, 2023
The Forgotten Fire Bird of Castle Greyhawk
Wednesday, March 22, 2023
Spoiler-Free Review of Dungeons & Dragons: Honor Among Thieves
Wednesday, December 28, 2022
Product Identity? In MY Monsters?
Notorious bird Prismatic Wasteland is up to his antics again trying to get decent, law-abiding folks to weasel their way around legal trouble, and I'm here to help.
I put together a similar list a while back and I figure it's worth sharing.
First, More Names for the Monsters He Covered
Mind-Flayer: Bathalian (Reaper Minis), Cephalid (Dark Sword Minis), Mind Lasher (Old School Essentials), Octopoid/Gastropoid (The Black Hack), Philosophers (Zak S), Brain Fiend (Fantasy Craft), and, arguably, Genestealers (Warhammer 40K).
Beholder: Eye Tyrant (the alternate, generic name they already have in D&D), Eye Beast (Reaper Minis), Eye of Terror (Old School Essentials), Gazer (Dragon's Crown), Watcher in the Dark (Fantasy Craft).
Personally, the name I'm using is an Oculus.
...Just... just get rid of the Orientalism, they'll be fine. Really.
I offer to you: Nagendra (Reaper Minis), Librarians (Zak S), and... that's all I could find. Really disappointed to see how many companies just go with "snake men" or "snake folk" for these guys.
Saturday, August 6, 2022
8 Opinions about Spider-Man
Per the demands of Prismatic Wasteland, I have to write a blog post about Spider-Man. So what do I say about Spider-Man that hasn't already been said?
I decided my best bet would be to just create a shitty clickbait post with no real substance and lots of bad takes.
Saturday, July 30, 2022
HeroQuest: The Tourney of Champions
Monday, May 9, 2022
Monday, April 25, 2022
Potpourri
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| Artist Credit: Kieran Yanner |
In this post you'll find seven really small RPG-related things I'd like to share which are all completely unrelated to one another. I hope the comments are chaos. They include:
- An idea I had for a particular take on the "Grit vs Flesh" mechanic
- A weird experimental PC I recently tried
- Possibly the most famous example of the power of tactical infinity in RPGs
- A world map I've slowly been working on
- An idea I have for a new monster type to fit into the traditional D&D schema
- How I would run a sandbox in a superhero game
- Doppelgängers
Monday, March 21, 2022
Women Warriors
| Credit: Malaysian artist Qistina Khalidah, who you should all go check out immediately |
Wednesday, January 12, 2022
Literary Allusions
Sunday, January 2, 2022
Top 10 Philosophical Conundrums We Were Forced to Resolve in our D&D Game
- The definition of Personhood
- Zeno's Paradox (specifically the famous "dichotomy" one with the whole "before you can reach X you have to get halfway to X, but before you can get halfway..." thing)
- Affirming or refuting the Labor Theory of Value
- Basically any question raised by the Holodeck in Star Trek
- ...As well as the transporter
- The Ship of Theseus (many, many times)
- Related, the Sorites Paradox
- The Trolley Problem (duh)
- We default to following the Doctrine of Double Effect more often than I'm comfortable with
- Can you "take" a hole?
- God I love that such a large portion of the Wikipedia article on "holes" digs right into this and other problems
- The existence of God (duh)




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