Wednesday, January 12, 2022
Tuesday, January 4, 2022
You know what I'm talking about. "The pirate campaign." "The wavecrawl." A "saltbox." "Maritime adventures." A notoriously elusive type of D&D campaign, for reasons fathomable only to those poor fools who've attempted it. And me, for I have infinite wisdom.
Sunday, January 2, 2022
- The definition of Personhood
- Zeno's Paradox (specifically the famous "dichotomy" one with the whole "before you can reach X you have to get halfway to X, but before you can get halfway..." thing)
- Affirming or refuting the Labor Theory of Value
- Basically any question raised by the Holodeck in Star Trek
- ...As well as the transporter
- The Ship of Theseus (many, many times)
- Related, the Sorites Paradox
- The Trolley Problem (duh)
- We default to following the Doctrine of Double Effect more often than I'm comfortable with
- God I love that such a large portion of the Wikipedia article on "holes" digs right into this and other problems
Friday, December 24, 2021
So I recently took greater notice that many of my favorite gaming writers will post little snippets of what they've been working on to their blog. Even if it's incomplete, it's still a solid preview, can build hype, and is probably somewhat usable on its own. So why don't I try that?
My home campaign setting is called Underworld, and is all about that sweet, dank Underdark, baby. When I first started working on it, I spent a long time thinking about how to bring more out of the Underdark experience in D&D. How much depth would need to be added in order for that one trope to carry an entire campaign? And I like thinking in terms of rules and mechanics at least as much as lore, when it comes to worldbuilding and reinforcing themes.
The following materials were mostly written around 2016 and 2017 but I was heavily sidetracked by worldbuilding and "higher level" game design. Oh, and getting a bachelor's degree. But I consider all of this to be stuff that I one day will return to and do justice, because it's important (in fact, I made a couple edits as I copy/pasted it here). I anticipate eventually either putting this stuff into a Brave supplement that'll have rules, systems, and tables for Underworld stuff, or I might just compile and publish my setting outright and put this stuff there instead. Contained within the following thoughts are some implied setting assumptions that may not be true for the "default, vanilla" Underdark, but you'll still enjoy it. Plus, I included lots of great pictures you'll want to expand.
And yes, the release of Veins of the Earth did stifle me a bit. But while that book is indeed excellent, I also think you'll agree that much of what follows builds onto it quite nicely and covers things it doesn't address.
Saturday, December 11, 2021
|The moment I started seeing this meme everywhere, I knew it was inevitable that there would be a|
D&D blogger who'd riff on it. So I decided to be that very blogger.
Sunday, December 5, 2021
The "Skill Challenge" is an interesting type of generalist gameplay procedure that's not a core experience of many games, but which often comes recommended as a good level design trick for all sorts of reasons. Here's kind of a funny game you can play: try asking a question on any RPG thread or forum or Discord community about "how would you adjudicate so-and-so challenge?" and see how long it takes for someone to recommend using a Skill Challenge (SC).
Monday, November 22, 2021
Obviously, the in-game experience for game masters and players is very different from one another. But something I think about a lot is how the out-of-game experience of RPGs, like, as a communal phenomenon, is even more different.