Obviously, the in-game experience for game masters and players is very different from one another. But something I think about a lot is how the out-of-game experience of RPGs, like, as a communal phenomenon, is even more different.
The two main examples of this that stick out to me are 1) the materialist experience, and 2) the social experience. Almost everything about the player-side of these two things is so completely alien to me, because they're just so weirdly segregated. And perhaps more than merely being different from each other, they're incredibly unbalanced. GMs get so much more from RPGs than players get, by and large. At least, I think they do.
I wonder if anyone else has considered these things before. Let me delve into some examples.