This post has some required reading: a blog post from Swedish designer (?) Sandra Snan called Blorb Principles.
[By the way, Sandra's blog is absolutely bonkers. She's written about blorb a lot but you'll have to hunt for it. Good luck]
Additionally, you may also wish to read this post from Rise Up Comus and/or this post from Technoskald's Forge. They are both good, although not necessary to follow my line of thinking here.
I like Sandra's blorb principles. When I first read her post, I felt... relief. For many years, I've felt a sharp and uncomfortable distance between my own playstyle and the philosophies described by my colleagues and other popular designers. Sandra's post was the first time I saw someone clearly articulate a set of preferences I've long held but which I couldn't effectively advocate for on my own. It feels nice to see your own philosophy given a name, and to finally have a way to easily connect with like-minded GMs.
But part of why Sandra's post instantly clicked for me is because she was describing things I already believed, techniques that I already rely on. By far the most common response I've seen to the Blorb Principles is still outright confusion. So just like many others before me, this post is my own effort to explain why I prefer a Blorby approach to the alternatives other people offer up. Maybe this will help it make a little more sense to some people.