After collecting as many initiative methods into one post as I possibly could, I offered to write a review of them. A few people were interested, and I like having an excuse to exorcise my blog demons. I'm not going to touch on
every single method in that list, and I'm not going to give numerical ratings or thumbs up/down or anything like that. I'll tell you what I see as the pros and cons of each major category and whether I personally find them to be worth it. I'll also single out a few particular methods if I have a noteworthy point to make about them. Heads up if you want to follow along with the big list post: I'm not going to review the categories in the same order. You'll see why soon.
Before diving in, I also want to state up front: I frequently see people heaping praise upon an initiative method, calling it revolutionary and preaching to anyone who will listen to adopt it... but they mostly cite pretty unremarkable advantages. Things like, "the GM doesn't have to write anything down" or "there's no dice rolling needed." Uhhhh yeah?
I suspect that those people are probably just describing the first method they've ever encountered that wasn't the "default" option they know from modern D&D (i.e. turn-based, individual, randomized). This is a common phenomenon I've seen my whole life: an RPG hobbyist who's only ever played WotC D&D makes first contact with literally any other game and is immediately convinced it's the greatest game of all time.*
*For me, it was Fantasy Craft.
What I'm saying is, Popcorn Initiative really isn't that special, y'all. It's merely better than one of the worst options.