I recently had the privilege to take part in an in-person playtest session of The Seven-Part Pact, the upcoming game by Jay Dragon.
The Seven-Part Pact is a game for seven players, each one taking the role of a grand archwizard with phenomenal cosmic powers, sharing a sacred responsibility to hold together the fabric of reality. It exists at the intersection of RPGs, parlor LARP, and board gaming. It has no GM, instead distributing authority and responsibility between everyone. It's simultaneously cooperative and competitive. And it is so massive in scope that no one participant could ever hope to perceive the whole.
I genuinely cannot provide a sufficient play report, and I know that's not something most people read anyway. Instead, I'd like to share just a small slice of my experience playing it.